On this page, you’ll find all my Swift tutorials organized into categories for your easy browsing. If you’re new to Swift and iOS app development, start with the Recommended category! Please share this page and bookmark it because I’ll update it whenever I publish a new tutorial. If so this set of Swift Programming Tutorials is built just for you. Using simple but instructive examples, we show you the nuts and bolts of Swift programming with step-by-step examples in video tutorials. Most of the examples are built with Xcode 8 and Swift 3 ensuring you will learn and keep up with the newest technology used to build apps. Swift Playgrounds is a new app for the iPad (and since ported to the Mac) designed to bring Swift programming to the iPad. Aimed principally at children, Swift Playgrounds is designed to make. I have seen some questions from people looking for information on developing Mac apps in Swift. To help people who want to write Mac apps in Swift, I’ve written this tutorial that walks you through creating a simple Mac app in Swift. The app generates and displays a random number when you click a button. Create the Project. By default, Swift assigns the raw values starting at zero and incrementing by one each time, but you can change this behavior by explicitly specifying values. In the example above, Ace is explicitly given a raw value of 1, and the rest of the raw values are assigned in order. You can also use strings or floating-point numbers as the raw type of.
Hey guys,
In this post I will show you how to create the famous “Hello World” MacOS App
In this post I will show you how to create the famous “Hello World” MacOS App
Since I am coming from a C# .NET background, this task was a very interesting one. Best color picker app mac.
So what are you going to learn here:
- Get familiar with XCode (IDE for MacOS)
- Learn basic SWIFT (general purpose programming language developed by Apple)
- Create a MacOS App
Setup:
- You will need a MacOS (a virtual machine with MacOS installed on it, is also acceptable)
- You will need to install XCode on your MacOS
So let’s dive right into it…
Create a new Mac project
First you need to launch your XCode.
From the menu there, select Create a new Xcode project. This action will pop up a new window.
From the new window you need to select the option MacOS and then navigate to the Application panel. From there you can choose the App option. Click Next
The next window will allow you to choose options for your new project.
Here you can populate the fields however you want. Just make sure you set the language to Swift and I will be using Storyboard as user interface. For now let’s uncheck all other options. Click Next
The following step allows you to choose a location for your project
Once you are done doing that, click Create
XCode will take some time in creating your project. But once it is done, it will look something like this:
XCode Workspace Overview
One of the best ways to familiarize yourself with the XCode workspace is to read all about it in the documentation.
XCode: Toolbar
From the Toolbar section we will be using two buttons: Build and Stop button. So go ahead and click on the Build button. XCode will build our current application and run it. It should look like so:
After that just close the application Window and click the Stop button.
XCode: Navigation Area
For the purposes of this tutorial we are going to stay in the Project NavigatorArea, working with the project files.
XCode: Debug Area
The Debug Area is located at the bottom of the application window. By default is split into two parts.
The panel on the left will show us the variables used while debugging. On the other side is the application output. That is all you need to know for now.
XCode: Utilities Area
https://ameblo.jp/tregdisccilam1983/entry-12640483503.html. This is the area where we will spend the majority of the time. This area is quite complex. Therefore, we’ll explain it as we create the application.
XCode: Editor Area
This is the area where we will write our code. In other words, this is the place where we will spend most of our time. Programming in the Editor Area.
Design the application
Now let’s get over to the Main.storyboard.
Here you can see two controllers. One is the Window Controller and bellow it you can see the View Controller. Both of them server a different purpose. For example in order to change the window title property you need to:
- Select the View Controller
- Navigate to Attributes Inspector
- Edit the Title Property
Like it is shown on the next image
The point is, general Window related properties are set this way. You can also move to the Size Inspector, located next to the 2. Attributes Inspector and change the size of the window. Well I think you get it. Try to explore. See what other so called Inspector options are going to change to the window.
Add UI Controls
Swift Mac App Tutorial App
Now, let’s see how we can add controls on the Mac Application UI. Best internet radio app mac computer.
- Select the Window Controller
- Click the Library Button
- Search for Label in the Object Browser window
- Drag and Drop the control on the Window Controller
Now repeat those steps and make the View Controller look like the following one: https://spanrenew692.weebly.com/call-of-duty-2-free-download-full-version-crack-pc.html.
Controls used:
- Label
- Text Field
- Push Button
The goal for this view is when the button is pressed to display alert (message box) saying “Hello {Your name}”
Adjust the control properties
In order to set the Label PropertyTitle to “Name”, first you need to select the Label control and then navigate to the Attributes Inspector from the Utilities Area and find the Title field.
Do the same process for the ButtonControl.
If you have done everything correctly up until now, your View Controller should look something like the following image.
“Hello World” MacOS App
In order to implement the desired functionality on our small MacOS App, we need to:
- Navigate to the Navigator Area
- Double click the ViewController.swift file
Your XCode editor should change and look like this:
Because we will need to interact with the controls we just added. We need to create and connect IBOutlet properties and IBAction methods to them.
The first code we added is the IBOutlet for the Text Field. We need this property to interact with the Text Field we droped on the View Controller before. As you can see from the code we indeed use the nameTextField.stringValue in our SayHi method.
Now the IBAction method we are going to connect to the button on our View Controller. But before we do that let’s see what is happening in the code.
First we create an instance of the NSAlert class. After that, we set the message text to “Hi {the name inside the Text Field control}”. The style of the alert box is set to Informational. In the end we just add one button with the text “OK”.
We are now ready to connect the IBAction method to the button. But before we do that we also need to connect the Text Field to the IBOutlet property we just created.
XCode: Connect Button to IBOutlet property
The first thing we need to do is double click the Main.storyboard option from the Navigator Area. Next from the View Controller click the following button
After this action, the Utilities Area will activate. From there choose the Connections Inspector and under Outlets locate the property: nameTextField. Click on the circle next to it then drag and drop the connector to the Text Field on the View Controller like so:
Now let’s hook up the IBAction to the Push Button.
For this action you just need to scroll a bit down and find the Received Actions area. There you will notice the method SayHi:and do the same drag and drop but this time drop the connector on the button. Like so:
And that is it… Now just build and run the application from the Toolbar Area.
Application Result: “Hello World” MacOS App
This is how our “Hello World” MacOS App should look like
Take the time and look into my other posts:
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Start Developing iOS Apps (Swift) is the perfect starting point for learning to create apps that run on iPhone and iPad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path.
Each lesson contains a tutorial and the conceptual information you need to complete it. The lessons build on each other, walking you through a step-by-step process of creating a simple, real-world iOS app.
Mac App Free
As you make your way through the lessons and build the app, you’ll learn about concepts in iOS app development, gain a deeper understanding of the Swift programming language, and familiarize yourself with the many valuable features of Xcode, Apple’s integrated development environment (IDE).
Prerequisites
In these lessons, it is assumed that you are familiar with the Swift programming language. You do not need to be a Swift master to complete the lessons, but you will get more out of the lessons if you can comfortably read and understand Swift code.
If you are not yet comfortable with Swift, complete the Learn to Code exercises in the Swift Playgrounds app. Alternatively, you can work through A Swift Tour from The Swift Programming Language (Swift 3). Both give you a solid foundation in the Swift programming language.
About the Lessons
In these lessons, you’ll be building a simple meal-tracking app called FoodTracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add, remove, or edit a meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal. Fifa 12 product key generator mac.
The lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it.
If you need to refer to the concepts you’ve learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons.
Get the Tools
To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
Download the latest version of Xcode on your Mac free from the App Store. https://cleverroute427.weebly.com/snapchat-app-store-mac.html.
To download the latest version of Xcode
- Open the App Store app on your Mac (by default it’s in the Dock). Sony photo app for mac.
- In the search field in the top-right corner, type
Xcode
and press the Return key.The Xcode app shows up as the first search result. https://cleverroute427.weebly.com/moving-installed-apps-in-folder-in-mac.html. - Click Get and then click Install App.
- Enter your Apple ID and password when prompted.Xcode is downloaded into your
/Applications
https://squadclever939.weebly.com/spotware-ctrader-for-mac-download.html. directory.
Important
The lessons were written using Xcode 8.1, iOS SDK 10, and Swift 3. Try to use these versions while working on the tutorials. If you are using a different version, your screen may look different than what is shown in the screenshots. You may also need to make changes to your code to get it to compile.
Let’s get started!
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